#pragma once
#include "IUnit.h"
#include "IBattleAction.h"

class IBattleEffect
{
public:
	IBattleEffect();
	virtual ~IBattleEffect();
	virtual double GetEffect(IUnit* A, IUnit* B);
	virtual void PlayAnimation1();
	virtual void PlayAnimation2();
	virtual void PlayAnimation3();
private:
	IBattleAction* battleAction;
};

